Why games are the key to Linux adoption
I just ordered my first computer yesterday: 4GB RAM, a 250 GB SATA 3gb/s hard drive, a 2.53GHz Core 2 Duo processor, a Nvidia 9800 graphics card, and a comfortable 20″ monitor. But while these were all expensive (especially the video card), none of them compared to one item on the list: Windows. That’s the hope that Linux companies must look forward to.
Right now, a popular Linux evangelism idea is to force Linux as a pre-install option onto retail computers and wait for the market share to magically shoot up. With the exception of the niche netbook market, this really hasn’t happened (and the netbook market share happened in-part because of customized netbook-specific Linux distributions). What’s going wrong?
Why games are the key to Linux adoption | The Warden
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